Teams play to a set score and the idea is to knock out as many opponents from the arena as possible. Knockout: Knockout is essentially the game's version of Team Deathmatch.While Rocket Arena will feature five game modes, Shacknews recently got a chance to try out three of them. The characters all have their own learning curves and lend themselves to multiple play styles. And Amphora can turn into a puddle and quickly move across the map before surprising an opponent by catching them in a swirling vortex out of the blue. The pirate Blastbeard has a slower, but much bigger cannon-rocket that causes massive area-of-effect damage. Jayto, for example, can fire off a chain of smaller rockets and hit for large combos. Opponents are eliminated when they are sent flying out of the arena.Įach character has their own rocket design and their own distinct secondary abilities. No, this operates more on "Super Smash Bros." rules, in the sense that the more damage a player takes, the farther they fly when they get hit. You'll look to take out opponents with rockets, though you don't leave them a smoldering pile of ash. The victory parameters depend on the game mode, but the central idea is the same. All matches are 3v3 and take place on ten maps across five different game modes. Rocket Arena is described by the Final Strike team as a third-person rockets-only hero shooter. Revealed during Thursday's EA Play event, yes, this is the same Rocket Arena that Shacknews got to try out at last year's E3 Judges Week. That's the central premise behind Rocket Arena, the debut competitive shooter from Final Strike Games and publisher EA. The team at Final Strike Games thought about this, took a step back, and decided to take out the middle man and just go straight for the rockets. It's powerful, it covers a lot of ground, and it makes your opponents go boom. As a general rule of thumb in most shooters and/or deathmatches, it's a good idea to always go for the rocket launcher.
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